Package : perl-Math-Random-ISAAC > RPM : perl-Math-Random-ISAAC-1.4.0-11.mga9.src.rpm

Basic items

Name perl-Math-Random-ISAAC
Version 1.4.0
Release 11.mga9
Group Development/Perl
Summary Pure Perl port of the ISAAC PRNG algorithm
Size 37KB
Arch noarch
License GPL+ or Artistic


As with other Pseudo-Random Number Generator (PRNG) algorithms like the
Mersenne Twister (see the Math::Random::MT manpage), this algorithm is
designed to take some seed information and produce seemingly random results
as output.

However, ISAAC (Indirection, Shift, Accumulate, Add, and Count) has
different goals than these commonly used algorithms. In particular, it's
really fast - on average, it requires only 18.75 machine cycles to generate
a 32-bit value. This makes it suitable for applications where a significant
amount of random data needs to be produced quickly, such solving using the
Monte Carlo method or for games.

The results are uniformly distributed, unbiased, and unpredictable unless
you know the seed. The algorithm was published by Bob Jenkins in the late
90s and despite the best efforts of many security researchers, no feasible
attacks have been found to date.

Media information

Distribution release Mageia cauldron
Media name core-release
Media arch i586

Advanced items

Build time 2022-03-20 10:24:13
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